Start of the prototyping journey: Devlog #1


Introduction:

Our game is a Cooperative Survival Shooter for 2 to 4 players, where you have to choose the class you want to play. You’re stuck in a dungeon and as a team you have to fight your way out of it by surviving multiple waves of enemies. Each class has its own ability: healing, grenade, … After each wave you get a temporary boost or heal perk. 

Introducing the team:

We are a team of 4 Digital arts and Entertainment students. Our artists team consists out of Warre and Jonas, Warre being the lead character designer and Jonas being the lead environment designer. The programming team consists out of Jan and Ramses. Jan is responsible for gameplay and Ramses for game mechanics.

This week we worked on prototyping:

1) We looked at the art style, what the animations look like and then tried this out ourselves.

2) Movement, wave spawner (enemies will spawn and will follow the player)

3) Multiple players, split screen <> share screen

4) Multiple game mechanic tests like: Loot, locked door,  survivle mechanics, limited ammo


The plan for the coming week is:

Further prototyping of more game mechanics for the programming side.

For the art side thinking further about the theme of the game and starting to gather reference for the mood board, is going to be the main goal.


Pixel art character tests:

Test character animations


Gameplay mechanic test:

Test gameplay mechanic

Files

multiplayer_input.rar 21 MB
Mar 06, 2024
wavesSpawn_prototype.zip 33 MB
Mar 06, 2024
multiplayer_prototype.zip 33 MB
Mar 06, 2024
camera_movement.zip 33 MB
Mar 06, 2024

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