Start of the prototyping journey: Devlog #1
Introduction:
Our game is a Cooperative Survival Shooter for 2 to 4 players, where you have to choose the class you want to play. You’re stuck in a dungeon and as a team you have to fight your way out of it by surviving multiple waves of enemies. Each class has its own ability: healing, grenade, … After each wave you get a temporary boost or heal perk.
Introducing the team:
We are a team of 4 Digital arts and Entertainment students. Our artists team consists out of Warre and Jonas, Warre being the lead character designer and Jonas being the lead environment designer. The programming team consists out of Jan and Ramses. Jan is responsible for gameplay and Ramses for game mechanics.
This week we worked on prototyping:
1) We looked at the art style, what the animations look like and then tried this out ourselves.
2) Movement, wave spawner (enemies will spawn and will follow the player)
3) Multiple players, split screen <> share screen
4) Multiple game mechanic tests like: Loot, locked door, survivle mechanics, limited ammo
The plan for the coming week is:
Further prototyping of more game mechanics for the programming side.
For the art side thinking further about the theme of the game and starting to gather reference for the mood board, is going to be the main goal.
Pixel art character tests:
Gameplay mechanic test:
Files
Get Pixel Prison Breakout
Pixel Prison Breakout
Status | In development |
Authors | jan_vandecasteele, Ramses1310, WVercammen, JonasWillems |
Genre | Action |
More posts
- Pixel Prison Breakout: Devlog FinalMay 25, 2024
- the end of polishing: Devlog #10May 22, 2024
- the end of production: Devlog #9May 15, 2024
- Still production sprinting fast: Devlog #8May 08, 2024
- The 2nd production sprint has begun: Devlog #7May 01, 2024
- Production sprint part 2: devlog #6Apr 24, 2024
- Production sprint: devlog #5Apr 17, 2024
- the start of Pixel prison breakout : Devlog #4Mar 27, 2024
- Preparing the real deal: Devlog #3Mar 20, 2024
- Continuing the Journey: Devlog #2Mar 13, 2024
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