Production sprint: devlog #5
![](https://img.itch.zone/aW1hZ2UvMjU0MzMwNS8xNTU0OTQ2NS5naWY=/x200/EXRaKF.gif)
![](https://img.itch.zone/aW1hZ2UvMjU0MzMwNS8xNTU0OTQ3MS5naWY=/x200/FTzL4o.gif)
![](https://img.itch.zone/aW1hZ2UvMjU0MzMwNS8xNTU1NDM4My5wbmc=/x200/Jm%2FqJN.png)
Previous Two weeks where easter brake , but we didn't stop itterating, designing, programming, ....
Warre worked on the spritesheet and designing the gun, the bullet, the character. it won't take long till it is made final and put in the game.
Jonas worked further on the tilemap, he not only changed the designs, he also began making the whole map using the unity tile system.
Ramses worked on the stealth gamemode, this is a rather large part so he stuck many hours in working it out and making it flawless. the stealth mode isn't ready yet but with a couple tweaks it will be up and running next week.
Jan worked on the mellee attack and the collectibles. The player now has a default weapon, the dagger. He can stab his enemys without losing bullets. Now there are also items that can be picked up such as ammo and health. The idea is to let the enemys drop these items once in a while but this will be implemented next week.
Files
Get Pixel Prison Breakout
Pixel Prison Breakout
Status | In development |
Authors | jan_vandecasteele, Ramses1310, WVercammen, JonasWillems |
Genre | Action |
More posts
- Pixel Prison Breakout: Devlog Final31 days ago
- the end of polishing: Devlog #1034 days ago
- the end of production: Devlog #941 days ago
- Still production sprinting fast: Devlog #848 days ago
- The 2nd production sprint has begun: Devlog #755 days ago
- Production sprint part 2: devlog #662 days ago
- the start of Pixel prison breakout : Devlog #490 days ago
- Preparing the real deal: Devlog #397 days ago
- Continuing the Journey: Devlog #2Mar 13, 2024
Leave a comment
Log in with itch.io to leave a comment.