Production sprint: devlog #5
Previous Two weeks where easter brake , but we didn't stop itterating, designing, programming, ....
Warre worked on the spritesheet and designing the gun, the bullet, the character. it won't take long till it is made final and put in the game.
Jonas worked further on the tilemap, he not only changed the designs, he also began making the whole map using the unity tile system.
Ramses worked on the stealth gamemode, this is a rather large part so he stuck many hours in working it out and making it flawless. the stealth mode isn't ready yet but with a couple tweaks it will be up and running next week.
Jan worked on the mellee attack and the collectibles. The player now has a default weapon, the dagger. He can stab his enemys without losing bullets. Now there are also items that can be picked up such as ammo and health. The idea is to let the enemys drop these items once in a while but this will be implemented next week.
Files
Get [Group10]Pixel Prison Breakout
[Group10]Pixel Prison Breakout
Status | In development |
Authors | jan_vandecasteele, Ramses1310, WVercammen, JonasWillems |
Genre | Action |
More posts
- the end of production: Devlog #91 day ago
- Still production sprinting fast: Devlog #88 days ago
- The 2nd production sprint has begun: Devlog #715 days ago
- Production sprint part 2: devlog #622 days ago
- the start of Pixel prison breakout : Devlog #450 days ago
- Preparing the real deal: Devlog #358 days ago
- Continuing the Journey: Devlog #264 days ago
- Start of the prototyping journey: Devlog #171 days ago
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