Production sprint: devlog #5


Previous Two weeks where easter brake , but we didn't stop itterating, designing, programming,  ....

Warre worked on the spritesheet and designing the gun, the bullet, the character. it won't take long till it is made final and put in the game.

 

Jonas worked further on the tilemap, he not only changed the designs, he also began making the whole map using the unity tile system. 


Ramses worked on the stealth gamemode, this is  a rather large part so he stuck many hours in working it out and making it flawless. the stealth mode isn't ready yet but with a couple  tweaks it will be up and running next week.

Jan worked on the mellee attack and the collectibles. The player now has a default weapon, the dagger. He can stab his enemys without losing bullets. Now there are also items that can be picked up such as ammo and health. The idea is to let the enemys drop these items once in a while but this will be implemented next week.


Files

demo10.rar 25 MB
12 days ago

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